3/22/2023 0 Comments Songs of conquest factions![]() As pack hunters, separate stacks of rats can gang up on a single target, like wolves in H5. While not the best warriors they are swift and highly intelligent, and these creatures use their keen sense of smell to detect land mines and any other hazards that may lie hidden on the battlefield. Consequently they have reached the proportions of a medium sized dog. But in the deep cave networks that the warlocks have made their kingdom, they are not killed but rather they are trained and bred for war. ![]() Like Stronghold, they have a heavy emphasis on melee combat and while very few can go directly toe-to-toe with Dungeon's troops, they are very lacking on shooters and flyers.įor millennium rats have dwelt in the darkest corners of civilization, and for millennium they have been hunted down as pests. Like Academy, its heroes and unique buildings are very magically focused and their troops are strong but costly. I imagine Dungeon would play like a mix between Academy and Stronghold. After that, I will start 1 last faction thread with the remaining ones: Stronghold, Fortress, Forge(mix between dwarf fortress and NWC Forge), Conflux(real conflux, not the rushed tragedy in H3), Sanctuary, Cove(Might combine these 2? Idk yet let me know what you think), Chasm and Hive(New factions!)I'm also not going to be describing the hero classes in depth until I get to the skill tree part of this project, as it's hard to explain the heroes without any kind of context. I'll be doing Asylum(Dark Elves), Dungeon, Inferno, and Necropolis in this thread. End me.Īnyway, here's part 1 where you can see Haven, Academy, and Sylvan: ![]() I just spent two hours on this and accidentally deleted the whole thing. Rimgrabbers Vision for HoMM 8, Factions Part 2
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